![]() We have built Hover’s online multiplayer with one goal in mind: take away all the burden, lobbies, queues and server searches. Therefore, we have created a vertiginous floor-based place: Hover City, a cartoony futuristic city, parkourable from the sewers to the top of the skyscrapers to give the player a true sense of liberty. It was inconceivable for us not to provide you a credible & exciting environment to parkour in. We know we are just scratching the surface of what a parkour game can be, but we are quite satisfied with what we have produced and are proud to bring it to PS4. We made sure to keep in mind the arcade style of gameplay that the Dreamcast-PS2 era brought (6th generation) for which we have always been nostalgic about. ![]() In Hover, movement is everything! We have put an emphasis on the free-running mechanics of the game to ensure that every jump, wall-jump and grind feels unrestricted. It’s difficult to sum up a four-year project in just a couple of paragraphs, but I’ll do my best! ![]() We came up with a parkour game in which you join the Rebellion to deride the security forces of an anti-leisure tyranny. Hover comes from specific ideas and intentions from the three of us at Fusty Games: we wanted a violence-free game, without guns or fights that would not just be a sport simulation.
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